The Hero Academy

The Academy Years - Year Five (Bloodmire Manor)

The cadets have each received their Tests of Mettle and must pass them in order to graduate from the Academy. They have decided to work together in hopes that they can succeed at their Tests. First up is Carrow, the Priest of Ilmater.

The Test: Go to Bloodmire Manor in North Baldur’s Gate and cleanse the Undead infestation that has held the merchant’s district in fear for almost a decade.

Carrow: Spent quite a bit of time researching Bloodmire Manor and its history. Found out that it was owned by a local Noble by the name of Alluvia Bloodmire. She has been trying to sell her old home for several years to no avail. He also went to the Temple of Kelemvor in order to gain some insight or help with the Manor. He was able to purchase a scroll of Speak to the Dead, but nothing much came of the encounter.

Lenore: Also spent time in the library but was researching her own Test of Mettle.

Cloak: Took to the streets of Baldur’s Gate to gather information about the Manor. The majority of the people he spoke with warned him to stay away from the place, but no real useful information was gained.

William: Spoke with the Captain of the Flaming Fist to get information. He was introduced to a Wizard who has been trying to solve the problem of Bloodmire Manor for several years. Learned that some sort of Negative Energy field encapsulated the grounds and manor.

Later in the day: Carrow and Lenore went to speak with the Lady Alluvia Bloodmire who is currently living in the Garden District.

While speaking with the Lady Alluvia Bloodmire it was ascertained by Lenore that she was being deceptive with some of the information she was giving them. The two left believing she was almost certainly involved some way with the Manor’s current problems.

That Evening: William hatched up a plan to manipulate the city of Baldur’s Gate to sell them the Manor should they cleanse it. The plan was a success and should the Cadets cleanses the estate they will be permitted to buy it for 1,850gp.

The Following Morning: The Cadets arrived at Bloodmire Manor and entered past the guards at the main gate. They were locked inside.

The Main Grounds: Nothing of much note was found searching the grounds of the estate. The Cadets entered into the Manor proper.

The Manor: The Cadets found the main hall to be guarded by two huge swarms of zombies. These were dispatched. The Cadets then found the stairs leading to the basement which were guarded by two strange looking zombies bound to the walls near the stairway. They decided to leave them for later and checked the last room. The last room was infested with some kind of strange Fire Beetles. They mopped them up quickly and proceeded back to the stairs where they fought the two guards. This fight was difficult and the two Blood Spawns psychic scream aura ripped through William, and the Spawnlings that were created were slowly starting to overwhelm but through teamwork and perseverance they won the day.

The Cadets retired for a Long Rest in the Beetle lair.

The Basement: The following day the cadets make their way down to the basement only to be met by a pack of mutated wolves. Part wolf, part construct these beasts have metallic plates of armor attached to their bodies as well as sharps metal quills on their tails. They pose a small challenge to the cadets, but the beasts themselves leave the cadets wondering who could do such a thing. The rest of the basement is much of the same with humanoid and beast constructs littering the area. They find themselves trapped in some twisted world of flesh, magic and insanity. More wolves, and even fallen members of the Church of Kelemvor and the Flaming Fists confront them.

The Guardian: Having searched most of the basement the cadets enter into a larger room with a grated floor and a hatchway leading further down, but their path is blocked by a large mutated dire wolf and several of the smaller wolves. The dire wolf has had a second head attached and had an acid breath that caused pools of acid to collect on the floor. The fight was difficult but with smart tactics the cadets prevailed over their enemies allowing them access to the hatchway leading further down.

The Academy Years - Year Four
5 Years of Training

Grandmaster’s Log – Year Four – Part 1

It was a cold and chilly fall morning in the cadets fourth year at the Academy when their day was disrupted. Terris, one of William’s retainers came to the Academy from the inn that William had put him up at and told his Lord about a man seeking help with a werewolf problem outside of the city. Terris thought immediately that this would be a good stepping stone for his Lord to get in good with some of the locals and grow his influence inside Baldur’s Gate. So he offered up his master’s services knowing full well that William would have a hard time saying no to someone so desperately in need of help.


William, of course, couldn’t say no to someone so desperately in need so he collected his fellow cadets and they went to meet this man called Roegar. Once back at Terris’ inn he met with the man and the two spoke briefly about the situation out in the Bridge District of Baldur’s Gate. Roegar explained that he’s tried to get the Flaming Fist to help but with the influx of refugees and the city growing so fast they just can’t spare additional manpower to patrol the outlying districts as often as they’d like. They in turned refused and sent him on his way. This didn’t sit too well with William, and while he offered to help where he could, he couldn’t promise any results one way or another. Roegar was plenty happy enough to have anyone come out and see what they could do even if they did very little. Roegar told him to meet him at his home the next day and he left.

When they arrived at Roegar’s house the following morning his wife answered the door and explained that Roegar was out fishing. She then invited them in for breakfast and they had a nice conversation. Roegar’s wife explained that a man named Thomas was kind of the defacto representative of the district and he wasn’t really doing much of anything to help the situation with the werewolves aside from telling people to stay indoors after sundown. The cadets thanked Roegar’s wife for breakfast and went off to speak with Thomas.


The cadets approached the house they were told was Thomas’ and unlike the others it was much nicer. Roegar’s wife told them that he was a prominent merchant in the city and looking at his home it was obvious he was well off. In front of the house sat a cart that was being loaded by two men, and a man dressed in red was directing them. The cadets assumed this was Thomas, and they were right. They spoke with Thomas about the werewolf attacks but he seemed to have little care about them or the farmers who had gotten killed because they couldn’t follow directions to stay inside. This wanton disregard for life kind of turned Cloak off, and while he wanted to make a comment about Thomas he kept quiet. Thomas did share that a dwarf named Tor has recent set up a field in the back five nearest to the woods, and the time the attacks started seem to coincide with his planting of his field. Thanking Thomas for his time they went off in search of Tor.

Tor’s home wasn’t too far off. It was much smaller than the rest of the houses around, and it seemed to be a bit more practical. Cloak made a comment about dwarves being relatively small, and how much could they really need. William knocked on the door and a dwarven female answered. The cadets inquired about Tor, and while the woman seemed a bit standoffish she told them he was out working the fields. This led the cadets out to the back five where they found Tor digging holes for potato crops.


Tor was a hill dwarf, and unlike most dwarves he had a much paler complexion than the rest of his race. His facial hair was well-trimmed and while he looked dirty his clothes seemed to be pretty clean. The cadets approached and spoke to Tor about the werewolves. Tor knew about them, and mentioned he had seen them on occasion hiding out in the woods. He then taunted the woods calling out the werewolves to come get him but nothing special happened. Tor seemed not to care too much about the werewolves, he didn’t really fear them, and while he felt bad for those that had died his opinion was much like that of Thomas. They should’ve listened, and when they didn’t they got themselves dead. The cadets thanked him for his time and headed off.

Grandmaster’s Log – Year Four – Part 2

The cadets seemingly stumped as to what to do next discussed their options and eventually decided to go find someone who had lost somebody to the werewolf attack. They searched for awhile and finally found somebody to talk to them; a farmer named Jacob who had lost his daughter. The farmer was pretty talkative about the subject but really didn’t know too much about the subjects the cadets were asking. At one point, Cloak, seemed to try to convince the farmer that they needed to stand up against the werewolves themselves and set watches and guard against intrusion and this argument became a point of conflict between Cloak and William. The two of them discussed the merits and flaws of it for quite awhile. William made the point that the farmers just don’t have the time and energy to set up watches because their days were full and Cloak felt that the farmers needed to do whatever they had to do to survive. William continued on about how it was Thomas’ responsibility to protect the farmers and that his lack of action was the problem, and Cloak agreed somewhat but still insisted that the farmers needed to hold their own weight. Eventually, the cadets thanked Jacob for his time and went off to plan their next course of action.

The cadets spent some time talking about what they should do next, and the final decision was to wait til nightfall and see if they couldn’t confront the werewolves directly in hopes of driving them off. In the meantime, Carrow decided he would give a sermon to the people of the bridge district; an event that almost everyone in the district showed up for. Once Carrow had completed his task many of the commoners left offerings to Ilmater hoping that he would ease their suffering. The sheer amount of goods left was overwhelming and Carrow needed help moving them all. He was able to store them at Roegar’s house for the evening. As Roegar and the cadets were talking about the upcoming evening Thomas returned from market. Roegar excused himself and went off to speak with Thomas. Roegar’s wife invited them in for some dinner.

Several hours passed and soon it was getting dark out. Roegar’s wife started to worry about whether Roegar would be home before the sun set. The cadets offered to go check on Roegar at Thomas’ home for her and quickly made their way there. The door was answered by a small woman and when asked she told them that Roegar had left a little while ago. The cadets immediately became worried and started to look for signs or tracks of Roegar. They eventually found some new boot prints and followed them down the street and towards Roegar’s home but shortly before they arrived the tracks just stopped suddenly. The cadets had a quick look around and found other fresh foot prints near by that headed out to the fields. The sun had just set, and the cadets decided to follow them out into the fields.

They searched for awhile when they happened across Roegar’s body laying in one of the fields. He was barely alive; he had two long curved slices across his stomach and his legs had been maimed to prevent him from moving too far. The cadets approached cautiously expecting a trap, but nothing happened. After Carrow investigated the wounds it appeared they had been made by claws but made to look like knife marks. Carrow healed Roegar’s wounds and they brought him back towards his house. On their way back, Lenore mentioned that if the wounds were made by the werewolves it was possible that Roegar could turn and end up killing his family. This worried the cadets and scared Roegar. They decided the more prudent action would be to take him someplace safe and out of the way. They decided on Roegar’s boat. Once there they tied up Roegar and sealed him below decks for safe keeping til they could get help for him.

Cloak and William spotted out of the corner of their eyes a pair of men quietly untying the ropes of the boat on the docks. When they turned to confront them they bolted off into the night towards the town. Cloak took off after them hoping his elven legs would be able to catch up to one of them to question, but when the men made their way into town that TRANSFORMED from men into wolves and spit up. The brought Cloak to a halt; he quickly darted up a house and tried to watch where one of the wolves went. He came to the conclusion it just darted off into the fields, and when he looked back towards the other it had vanished.

Meanwhile, back at the docks William had taken his armor off and fashioned a new landing rope to the dock under the water.that couldn’t be seen. When Cloak returned from his excursion he explained what had happened, and after a brief mention to Roegar the cadets headed off into the fields to find the wolves. They wandered out into the darkness with only Lenore’s light spell to keep the darkness at bay. Cloak eventually noticed two wolves pacing the group at a parallel; following them. He mentioned it to William, who briefly considered his options and eventually in an effort to flush them out had the cadets charge in their direction. The wolves didn’t wait and started to run off; Cloak hit one with a pair of arrows dropping it dead in its tracks. The cadets arrived at the dead wolf just as it started to change back into a young human male. They stopped and decided to give up on chasing the other wolf. The cadets decided they couldn’t simply leave the body laying the fields it would cause a panic in the district and so they decided to give it a funeral pyre. Carrow instructed in the construction of a rudimentary pyre using loose stones from around and then with some prayers, oil and a snap of his fingers the body burst into flames.

The cadets waited and watched as the body burned. They were mostly reflective over the day’s events when a group of armed men exited the forest and started to approach them. Cloak mentioned their were five in total; two on either side of a man who seemed to be leading the way. The cadets waited, somewhat defensively, Cloak hid, William stood up and placed his hands at the ready, as did Carrow. Lenore held her staff tightly and prepared for the worst. When they got close enough William told them to stop and they did. A conversation ensued about the events that had been transpiring, and the man informed the Cadets he was the leader of the werewolves and that he had been given right to hunt this land for livestock and flora. When inquired as to whom the deal had been made the man replied “Thomas.” The groups tried to resolve their issues but more time was needed than was available. In a last ditch effort William made a deal that if the townsfolk willing left offerings in a set location if they would stop hunting the grounds at night. The leader agreed this could be amenable and gave the cadets a two-night reprieve from the hunts and on the third evening as the sun set they would return and meet back at this spot to finalize the proposition.

The cadets hurried back to Roegar and retrieved him, informed him wife he was doing ok, and took him to the Shrine at the academy to have Mistress Benecia make sure he wasn’t cursed. Roegar turned out to be fine, but the markings on his stomach disturbed Benecia, they reminded her of something that she couldn’t quite remember. She told the cadets to speak with Mistress Fennel the druid trainer. The cadets conferred, and agreed to do so, but in the morning.

Note from the GM: I’ve decided these Logs are vastly too long-winded. I’m going to par down further logs. For now I am going to give a small synopsis of the last session.

Grandmaster’s Log – Year Four – Part 3

The cadets find out that the curved markings belong to Cyric the God of Madness. He’s supposedly been dead for years. They investigate and find a plot to use many of the corpses remaining from Baldur’s Gate’s last war as an undead army using a ritual Cyric followers used to raise the dead. This just happened to coincide with the werewolf attacks, but wasn’t entirely related. Thomas’ wife turned out to secretly be a devotee to Cyric and she was mind-controlling her husband’s workers to serve as a followers.

The cadets found an altar to Cyric that they cleansed by placing a symbol of Lethandar in the place of the holy symbol of Cyric. Thomas’ wife had planned to use Roegar as a sacrifice to her ritual initially but the cadets saved his life, and in turn she needed to find someone else and so she turned to his family. The cadets got wind of this and tried to stop it, but before they could Thomas’ wife was able to get away with Roegar young daughter. When they caught up to her it was too late, Roegar’s daughter had been killed, and the ritual completed but because of their actions earlier in cleansing the Altar; it failed.

Cloak captures Thomas’ wife and Thomas ends up immediately agreeing to make a new deal with the townsfolk and the werewolves. The cadets handle two birds with one stone, but the foul taste of Roegar’s daughter lingers while they wait for dawn.

The Academy Years - Year Three
5 Years of Training

Grandmaster’s Log – Year Three – Part 1

Some nights are normal; you go to your room, you do some reading, maybe some studying, perhaps you talk with your room mates or others in the Dorms. Other nights, nights when things don’t seem like they should, well those nights are the ones you never forget. It was on one of these “other nights” that the cadets found themselves lost in another dimension. How they came to be there or why they were sent there and no one else was, they weren’t certain. Carrow however had been outside and he was freaking out when he woke up Cloak and William from their sleep.

Once the cadets gathered they set off to see what was happening outside. Along the way they came across a number of odd looking runes scattered about the Dorms. Taking note of them they pressed on outside. Once outside the world they had come to know had changed. The skies were amber colored and swirled with a vortex of shadows and mists back lit by some mysterious light. In the skies flying creatures could be seen through the mists cawing and screaming a cacophony of terror. An ethereal sand-like storm ripped through the courtyard, reducing visibility but not having any real physical effects on the cadets, in fact it seemed to almost pass right through them.

As the group was passing across the courtyard to the Main Hall they were set upon by a swarm of stirge, small insect-like creatures with a taste for blood. Accompanying these stirge were a number of Harpies that took their time before coming in for the kill. The cadets survived the assault and were able to make their way to the Main Hall where they found a large sigil on the door with the same
kinds of runes they saw in dorms. After some experimentation and pain from the safety measures of the sigil they were able to figure out how to open it by using the runes in the correct order.

Entering into the Main Hall the cadets saw a shadow of a great hall they once knew. The place was trashed. Tables and chairs were laying about broken and cracked from age and wear. The once great Main Hall had been reduced to nothing more than rubble and debris. One table stood amidst all others seemingly in perfect condition, but sitting at it weren’t students but Gnolls: dog-like creatures that only liked eating more than they liked killing, and eating is exactly what they were doing. William was incensed by the sight of the Gnolls defiling his dining Hall and stood still only briefly before rushing up, sliding under the table and popping up between to Gnolls and attacking.

The Gnoll’s packleader was much larger than the rest and commanded an aura of bloodlust and rage in those around him. The Gnolls fought the cadets hard, but through skill and solid tactics and healing the cadets cleared the Gnolls from the Main Hall. In the aftermath they searched and found a second set of runes. After some quick deciphering they figured out the next code, and headed off in search of their next sigil – the Stables.

Grandmaster’s Log – Year Three – Part 2

Cracking open the sigil on the Stable was pretty well rote at this point. The cadets had figured out the patterns and it was simple enough. Behind them a flickering light flashed with arcane energies and start sparking across the ground towards the cadets. They watched as it started getting closer to them and decided to duck into the stables for safety. The stables smelled horrible. They normally smell bad but this was worse, much worse – like something was rotting inside. Carrow was the first to discover a horrible pile of bones and half-eaten flesh in one of the stalls, and shortly after so did William and Lenore. Cloak approached one stall and was going to enter but he heard something faint on the other side. He took a quick listen and heard what sounded like deep, slow breathing.

Cloak took to higher ground on one of the support beams above to get a better view. All around in three separate stalls his saw large black masses in the shadows. They appeared to be sleeping and Cloak quietly got Carrow’s attention and told him. He in turn told William and Lenore. Unfortunately Carrow wasn’t as quiet as he had hoped and he roused one of the beasts. It came bounding straight through its stall door and right into Carrow tearing flesh from his throat and sending him falling to the ground unconscious and slowly bleeding to death. This assault aroused the other two which also came bounding out. Three very large, very angry dire wolves that were none too pleased to have their den disturbed by intruders confronted the cadets.

The fight was quick and brutal, but even thought it had taken its toll on Carrow he pulled through by the end of the fight. The cadets quickly regrouped and recovered the runes and headed to the next sigil at the Hall of the Arcane. The Hall opened up easily enough allowed them into their magical confines. Inside they found a group of 5 men working diligently at the work stations inside as well as 2 men overseeing them.

The cadets has a conversation with them, and eventually they told them to get to work but most refused. Lenore decided she would help them out in the hopes they would become more friendly. Such was not the case, Lenore started working and soon came to realize she couldn’t stop. The others, unaware of what was happening to Lenore searched the rest of the building for the runes but could not find them.

When they returned downstairs, Lenore had broken free of the charm and was coming to find them. At that point they spotted the runes on the men who were already there. Some runes on their heads, some on their hands and wrists, all told, all the runes they required where on the men. William attempted to speak to one of the overseers but once he took notice of Carrow’s symbol of Ilmater all he wanted to do was to take Carrow away from the group. They refused, and the men attacked.

The fight was long and difficult and when the 2 overseers went down the remaining men flew into a frenzy and continued their attacks with reckless abandon. The cadets were able to take them down, but found that they needed to rest. After a good rest they collected the runes and set off for the next Sigil – the Library.

As they approached the Library the sparking energy returned again but it was stronger this time more forceful. The cadets made their way quickly towards the Library opened the Sigil, waited and watch the sparking ball of energy coming towards them and once again ducked away, this time into the Library.


The Library was dark, much darker simply because of the size of it inside. Lenore’s light did ok but left many shadows and dark corners imperceptible by anyone. They made their way slowly through the Library, making sure to be quiet. At the center of the main hall they found a huge astrolab covered in the tell-tale runes. They had just started to scribe them when they were ambushed by a hand full of ghouls. The attack was swift and brutal, Cloak had one ghoul land right on him and take a large chunk out of his shoulder. The fight was quick, and the cadets really didn’t have much problem disposing of the ghouls. One, however, escaped back into the darkness. The cadets opted not to chase it down.

Grandmaster’s Log – Year Three – Part 3

The cadets moved on to the Sanctum and its sigil. They clicked on the various runes and the door cracked open. Inside they found a Sanctum a lot like their own, but in disrepair. The tables and chairs were rotted and destroyed, the cupboards and shelves laid bare, and the friendly atmosphere was turned into a silent empty air. One thing stood out in the darkness, a suit of full plate armor stood silently behind the bar. When Carrow took a closer look he noticed it was propped up on an armor stand. William took a few minutes and discerned that the armor itself was magical. He told everyone to prepare themselves for something to happen and took the armor off its stand, but nothing happened. They stored away the armor and moved on.

They found the runes scattered across the bar top, and then went about checking out the more private rooms of Sanctum. The kitchen was barren, and so were most of the private rooms upstairs but one of them had a pretty intact look. The bed looked usable there was a table and a couple rickety looking chairs. There was a mirror, a bowl, a pitcher all intact. In the room was also a foot locker which was locked. A quick turn of his lock picks Cloak was able to pop open the locker and inside found the following: clothes, 3 sacks, and an object wrapped in a cloth. The sacks reveal a number of coins and the wrapped object was a rune laden, bone-handled mace with the holy symbol of Kelemvor. The group was happy with their find and took a good rest while Lenore spent some time identifying both the mace and the full plate. The plate turned out to be simple Full Plate +1 and the mace turned out to be a relic called Kelemvor’s Judgement. The group decided that the mace should be used by Carrow – who was quite concerned about using the relic of a God other than his own. The Plate would be used by William. Once the group was done they moved on to the Shrine of Ilmater.

The night was quite still outside as they approached the sigil on the door of the Shrine. They opened it using their normal technique and entered quietly inside. Carrow mentioned that he heard bird sounds coming from the rafters. The cadets slowly moved forward checking out the rafters above, both William and Cloak noticed a single harpy sitting on a rafter watching them quietly. They kept an eye on it as they moved deeper into the Shrine. Much to the cadets surprise they found a man kneeling at the barren altar towards the front of the Shrine. He didn’t move but was quietly mumbling under his breath. When the cadets got close enough he stood up and turned around. They had a conversation about trying to escape but the man, who claimed to be some clergy to the Queen of Shadows had no answers for them. When they asked what they could do he warned them that minions of the Queen would come seeking those lost in the Shadowfell to bring before her and turn them into service. The cadets did not find this agreeable and thanked the man before leaving him to explore the remainder of the Shrine, at his leave of course. The man didn’t seem to care and wished them good luck and continued on with his prayers.

The rest of the Shrine was an empty barren husk of itself, and some talk came about exploring the crypts below but wisdom got the better of the cadets. Who investigates a crypt in the Plane of Negative Energy? It would’ve been foolish and probably deadly. Once satisfied that their was nothing to find the cadets headed back out, the man remained praying and neither him nor the harpy bothered them on the way out.

Once back outside the group decided to head back towards the library. It was the only place they hadn’t really fully investigated. The first difference was that the sand storm had returned and it was worse than before and as they moved across the courtyard they heard a loud banging on one of the Academy’s gates. Everyone turned to watch as a very large, very angry ogre started busting its way through the gate. William took a pot-shot with a Ray of Frost but that didn’t stop it from completing its task at hand. Eventually, the ogre came through and was followed by a man in ring mail with a Cudgel and a odd looking tabbard. He pointed out the cadets to the Ogre who turned with a grunt. Following the man was a young lady wearing a robe and holding a quarterstaff and following her was a second ogre.

The cadets held defensively as the ogre charged into combat with them and the female flung a few spells. It was during the fight that one of the shafts of light opened up and a man in full plate dropped through. Quickly after his arrival the fight ended. The man introduced himself as Mykel, Paladin of the dead God, Tyr. He had come through to portal in hopes of finding the cadets and helping them back to the Academy. The group was grateful, but Mykel had some bad news as he explained it would take some time for the Mages at the Academy to open another portal. The group decided to seek some shelter up against the Hall of the Arcane and wait.

After doing some looting and finding an odd looking pearl on the girl and a magical dirk on the ogre they decided to spend their time resting and doing some identifying. The dirk turned out to be a simple Dirk +1, but before Lenore could finish identifying the pearl Mykel stood up and told the group something was wrong. He sensed the presence of a great deal of undead rising all around them. He asked them how many things they had killed while they were in the Shadowfell. They had killed a few things, they couldn’t remember the exact number but Mykel insisted that they were coming back to life, including the men inside the Hall of Arcane. Mykel suggested they all retreat into the center of the courtyard to assess the situation.

It was far more dire than they had expected, creatures that they hadn’t killed ended up being undead anyways, and even the man and harpies from inside the Shrine turned. There were too many of them, but the cadets and Mykel prepared for battle regardless and that’s when Mykel and Cloak noticed a man sitting up on the ramparts cloaked in white. He was holding a staff with a burning sphere of blue fire. At that moment the portal opened up right above the group of them. Mykel yelled out to get through the portal quickly. As the undead horde approached one by one the cadets went through until only William and Mykel remained. Mykel told William to go and William told Mykel to go. They stood at an impasse briefly before Mykel grabbed a rope that cloak had thrown in through the portal and tied it around William waste shaking his head. William simply glared at Mykel as he did it. Mykel yelled for the other side to pull them both up. After much strain and muscle power both William and Mykel made it back through the portal.

The Cadets were returned safely home and while the raising of portals took its toll on the Mages at the Academy almost everyone lost had been returned. It was an event that wouldn’t soon be forgotten.

The Academy Years - Year Two
5 Years of Training

The Grandmaster’ Log – Year Two

The have spent the better part of a year around each other, but they still hadn’t become any closer than they were in the first year. They lacked teamwork, familiarity, and most importantly a chance to shine when they were alone. Master Flint Lockfist felt he had a good team building exercise in mind but what happened during it wasn’t something he was prepared for.


Master Lockfist took the cadets to a run down part of Baldur’s Gate to an abandoned home where he had hidden a trinket amongst the rubble. The objective was to work together to find it in the shortest amount of time. The cadets set off on their test, and spent hours combing over the ruined home but came up empty. They returned to Master Lockfist to explain their failure and as they were doing so Master Lockfist admitted that he took them to the wrong house. The cadets stood in disbelief that they had spent all day looking for something that wasn’t really there. Master Lockfist apologized and mentioned that he brought some ale for when the Cadets succeeded but in lieu of his failures and their wasted time they should all sit down and have some drinks.

They had several drinks over the course of the next hour or so when a small tremor rocked the city of Baldur’s Gate. It wasn’t too bad, but was immediately followed by an even larger one that rocked the ruined house they were in so hard that the foundations gave way and the floor fell out from under the Cadets. This sent the four of them plummeting into darkness and eventually they landed with a thud and splash in a fetid room. They were disoriented and slightly drunk and the darkness around them was only penetrated by small shafts of light coming from the collapsed roof above them; Master Lockfist was not with them.

Cloak, having the best eye site looked around and noticed two Bullywugs unconscious on the ground near by. He pointed out what they were: Bullywugs are a fiercely territorial race of frog-like humanoids that don’t take kindly to outsiders. If there were more they could be in trouble, if these two were scouts and reported back they could be in trouble. The cadets couldn’t chance it so they put down the bullywugs permanently and started to survey their situation.

The situation was dire, they appeared to be stuck someplace in Baldur’s Gate’s old sewer system, and to make matters worse they wouldn’t be able to get back out the way they came in. They were able to get a message through one of the larger holes to Master Lockfist above telling him they were going to go in search of a way out.

The sewers were treacherous, filled with creatures many of the cadets had never seen before but they pressed on confronting the perils that were laid before them one by one until they reached a barred archway that led outside. The bars did not budge no matter how hard the cadets tried to move them, and it wasn’t until Cloak noticed a small circular indentation alongside one of the nearby walls that they realized that they needed some sort of key. Thinking back through their trek in the sewers they couldn’t recall leaving any area unchecked and so it was decided that there must’ve been someplace hidden within the old sewer lines.

After several hours of searching they did in fact find a secret door hidden behind some weeds and moss. What waited on the other side gave the cadets pause. A section of the sewers unnaturally dark and steeped with feelings of uneasiness. They decided to fall back and set a make shift camp a ways off and rest before trekking into the darkness the following day.


The following day they passed through the secret door and into the dark part of the sewers. The places wreaked of stale air and rotten flesh. It didn’t take long to happen across undead but that wasn’t the worst thing that awaited them in this foul parcel of sewer. The most they investigated the more it became apparent that this section was once used by the Cult of Asmodeus, Devil Lord of the Nine Hells. His followers conducted foul rituals praising their evil master, and unfortunate for the cadets they had left behind a fail safe should anyone happen across their domain. The Star of Asmodeus sat glowing on the ground, and when it was triggered all hell literally broke loose.

The cadets limped away having found a small circular symbol of Amsodeus that they used to open the barred archway that led outside. Cloak went off to what was supposed to be the real site of their test and retrieved the item Master Lockfist had laid for them, and then the cadets returned to the Academy and soon were reunited with Master Lockfist. They had survived by working together and perhaps their kinship grew a little with their hardships. The remainder of the year passed by peacefully by their adventure was the talk of the Academy.
William Journal Entry 3 | Lenore Journal Entry 3 | Carrow Log 3
William Journal Entry 4 | Lenore Journal Entry 4

The Academy Years - Year One
5 Years of Training

Grandmaster’s Log – Year One – Part 1

4 young cadets join The Hero Academy in Baldur’s Gate in order to forge a new life for themselves as adventurers in a world that is beginning to fall apart. The once great Pantheon of Faerun has all but fallen silent and now more than ever the peoples of the land are finding themselves more in need than ever.


It was during these formative years that our Cadets came to form their first friendship. Oddly, it wasn’t out of socializing or any kind of classes at the Academy. In fact, it came in the form of a common enemy of a classmate named “Loo”. As it turned out Loo was in fact an escaped noble from the underdark and his family had sent men to try to bring him back home. Loo being a proud Drow refused to give in to his family’s demands and this forced the Drow sent to retrieve him to take drastic measures.

Grandmaster’s Log – Year One – Part 2

Cloak, being quite skillful when it came to scouting because of his Wild Elven heritage spotted many Drow perched atop the various buildings. The rest of the Cadets had already fled into the Shrine of Ilmater for protection and when Cloak entered with his information the tension levels raised even higher. Loo was joined by The Cadets, Haley, Murphy, and Villas. These eight comprised the new class for the year and most of them had not seen combat before. The situation was dire and the wait was even worse, and then with a crash of glass the wait was over.

Drow came flooding into the room from the windows, eight in total. Mostly warriors but they were accompanied by two clerics for support. The attack on the Shrine.. When the smoke had cleared and the sounds of fighting died down both Loo and Cloak were nowhere to be seen. Lenore curious as to where they went took a peak outside to see Cloak and Loo struggling in the courtyard. When Loo saw Lenore he immediately started yelling for help but before she could react Loo muttered some arcane spell and bolts of force struck Cloak sending him flailing to the ground. Loo immediately then fled towards the Dorms.

Lenore ran up to Cloak to see if he was alright and she was almost immediately met by Master Dirk, Captain of the Academy’s watch. He asked her what happened and she explained best she could. Master Dirk healed Cloak’s wounds but before he could ask him any questions he hopped up and bounded off after Loo. Dirk stood there in amazement for a second before following in Cloak’s direction.

When Cloak came upon Loo’s room in the Dorms he heard a commotion inside his room. He heard a female yelling at him in Undercommon. Cloak listened briefly before intervening. When he came into the room he saw a Drow female cloaked in blackened full plate with a great sword pointed down at Loo. She turned to look at Cloak and informed him that this was none of his concern quietly tossing him a bag hefted with gold. Cloak felt it, peeked inside, shrugged and walked off. Cloak later returned to warn Loo not to try to deceive him and informed him that he would’ve helped him had he not been so dishonest.

Loo came clean with everything that night to the others. If life at the Academy was going to be like this everyday. Then the cadets had a long year ahead of them.
William Journal Entry 1 | Lenore Journal Entry 1 | Carrow Log 1 | Cloak Log 1
William Journal Entry 2 | Lenore Journal Entry 2 | Carrow Log 2


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